The Circle
The meeting point. Myth, identity, and the infinite share one shape. Circular Surrealism is named for this, not for a filter.
Visits—
The language
Circular Surrealism is a small set of recurring forms. The circle is the world. The orb is the portal. The knight is who walks it. Clans are weather inside the armor.
The meeting point. Myth, identity, and the infinite share one shape. Circular Surrealism is named for this, not for a filter.
A portal, not a prop. Each mystic orb is a self-contained cosmos — a world you look into, not a sphere sitting in a scene.
The archetype. Clans of knights carry the language into character: armor, weather, element, glitch. First Mystic Knights on Ethereum, then Based Knights on Base.
Clans
27 named clans across Mystic Knights, Based Knights, and the animations. Open a court to see every piece that wears it.
Celestial
17 works
Sky-born. The first Based Knights clan, closest to aether and the original mystic line.
Fire
14 works
Heat, strike, and the red edge of the armor.
Iridescent
8 works
Color that will not sit still.
Aqua
7 works
Clear water, not the deep.
Arctic
7 works
Cold weather clan. Ice as plate.
Diamond
7 works
Cut light. Hard and prismatic.
Emerald
7 works
Green court. Earth seen as jewel.
Golden
7 works
Light as metal. A solar court.
Holographic
7 works
The surface as a projection.
Indigo
7 works
The slowfreeze hue — dusk between violet and deep blue.
Ivory
7 works
Bone-white armor. Quiet, ceremonial.
Leaf
7 works
Living metal. Growth through the plate.
Obsidian
7 works
Black glass. The night clan.
Orchid
7 works
Floral armor. Softness as a weapon.
Solar
7 works
Day-clan. The knight facing the star.
Glitched
6 works
The language breaking. Signal tearing through the figure.
Lotus
6 works
Opening. The knight as bloom.
Rose
6 works
Warm court. Thorn and petal in the same metal.
Galactic
5 works
The clan that left the ground.
Psychedelic
5 works
The inner weather made visible.
Iron
4 works
Weight and industry. The knight as forged object.
Vintage
4 works
Memory of the clan, already aged in the frame.
Dragon
3 works
Myth inside the suit — scale, breath, old fire.
Andromeda
1 work
A named sky. Distance as identity.
Chromatic
1 work
Every hue at once, held in one figure.
Oneiric
1 work
The dream clan. Night logic in the armor.
Water
1 work
Flow and depth. Armor that reads like current.